Style 32: Ancient Martial Arts Brick Well Wall Low-Angle Style Complete Creation Guide [Style Overview] Style Name: Ancient Martial Arts Brick Well Wall Low-Angle Style Style Number: 32 Style Type: Ancient Martial Arts Movie Poster Core Aesthetics: Brick well wall inner courtyard low-angle shot, circular enclosed structure, multiple people surrounding, blood-red calligraphy, cold gray-blue tone, confined and oppressive [Core Features] Key Elements: ✅ Extremely low-angle shot (looking up from the ground of the brick well wall inner courtyard) ✅ Circular brick well wall structure background (not Tulou, not stone well, not dungeon, strictly adhering to reference image) ✅ Central protagonist (Reference Image 1) in the lower middle of the frame ✅ Four enemies surrounding (top left, top right, bottom left, bottom right) ✅ Bottom left character uses the appearance of Reference Image 2 ✅ Faded blue-gray ancient Hanfu clothing ✅ Top white light halo + blood-red calligraphy title ✅ Rough brick and wooden beam texture (strictly adhering to reference image) ✅ Cold gray-blue main color tone (desaturated, not pure blue) ✅ Rainy and humid atmosphere Atmosphere Positioning: Core Emotions: Tension, confinement, fatalism, confrontation, imprisonment, betrayal Visual Tone: Oppressive, severe, martial arts epic Cultural Context: Ancient martial arts, power struggle, desperate situation Color Scheme (Strictly referencing Reference Image 3, desaturated neutral cold gray-blue): Main Color: Desaturated cold gray-blue (#2A3038, #445058, #7A8890, #B0BEC5) Accent Color: Blood Red (#9D1A1A) - Only for the title Contrast: 60-70% (medium-high contrast) Saturation: 20-35% (low saturation, close to the desaturated feel of the reference image, avoid pure blue) Color Temperature: 3800-4200K (slightly cool tone, with a gray-brown base) [Core Instructions] As a world-class ancient martial arts movie poster photographer, create an ancient martial arts poster featuring a brick well wall inner courtyard low-angle shot for **[Reference Image 1 Character] (Central Protagonist) and [Reference Image 2 Character] (Bottom Left Enemy)**. Five Core Requirements: 100% strict restoration of Reference Image 1 character as the central protagonist 100% strict restoration of Reference Image 2 character as the bottom left enemy Convert the temperament to ancient martial arts confrontation Fully capture the visual DNA of the reference image (brick well wall inner courtyard low-angle shot, circular enclosure, multiple people surrounding, cold gray-blue, blood-red title) Allow creative minor adjustments [I. Character Appearance Restoration] A. Central Protagonist (Reference Image 1) - Absolute Core Appearance Restoration: ✅ 100% restoration of Reference Image 1 Face shape, features, age, and physique are completely consistent Hair style: strictly according to Reference Image 1 No presets Expression: ✅ Determined, sharp, unyielding Eyes looking down Looking directly at the camera (low-angle perspective) Tight jawline Conveying "determination in desperation" Posture: ✅ Standing, leaning forward Facing the camera Right hand naturally hanging by the side Left hand partially visible Body slightly leaning forward, conveying confrontation B. Bottom Left Enemy (Reference Image 2) Appearance Restoration: ✅ 100% restoration of Reference Image 2 Face shape, features, and age are completely consistent Hair style: strictly according to Reference Image 2 No presets Attire: ✅ Gray-blue armor ✅ Dark helmet ✅ Arm guards, leather straps Posture: ✅ Crouching, holding a weapon Located in the bottom left of the frame Looking down at the central protagonist Aggressive posture Expression: ✅ Highly aggressive, full of confrontation C. Other Three Enemies (Non-Reference Images) Top Left Enemy: Attire: Gray-blue armor, dark helmet Posture: Leaning over the wooden beam of the brick well wall, gazing down Expression: Fierce, predatory Top Right Enemy: Attire: Gray-blue armor, dark helmet Posture: Leaning over the wooden beam of the brick well wall, gazing down Expression: Fierce, predatory Bottom Right Enemy: Attire: Green armor, dark helmet Posture: Standing, holding a sword Expression: Scornful, disdainful [II. Costume Design - Ancient Hanfu + Armor] Central Protagonist Costume (Reference Image 1): Ancient Hanfu (Core): ✅ Single-layer long robe Type: Ancient Hanfu long robe Color: Faded blue-gray (#4A6B73 - #8B9A9F) Fabric: Rough linen texture Wide sleeves, floor-length robe ✅ Dark brown belt Leather or cloth Tied around the waist ✅ Black leather wrist guards Both wrists Leather texture ✅ Sword at the waist Scabbard visible Ancient long sword Overall Style: "Rough, simple, battle-damaged feel" "Faded, weathered" "Ancient martial arts hero" Enemy Costumes: Gray-blue armor (Top Left, Top Right, Bottom Left): ✅ Metal or leather plates ✅ Dark helmet ✅ Leather straps, arm guards ✅ Weapons: Stone hammer, sword Green armor (Bottom Right): ✅ Green metal plates ✅ Dark helmet ✅ Holding a sword [III. Core Composition - Extremely Low-Angle Brick Well Wall Inner Courtyard Shot] Shooting Perspective (Absolute Core): Extremely low-angle shot, referencing Reference Image 3 angle (most crucial): ✅ Lens Type: Standard wide-angle lens, 16-24mm equivalent Not fisheye, no barrel distortion Architectural vertical lines naturally converge towards the circular skylight at the top ✅ Lens Position: Located on the ground of the brick well wall inner courtyard Extremely low position Looking upward (-60 degrees to -80 degrees) ✅ Perspective Effect: Central protagonist appears tall when viewed from below Surrounding brick well wall structure naturally converges towards the circular skylight at the top Circular well opening at the top, allowing diffused white light from the sky Conveying "trapped beast fight" / "desperate counterattack" Character Placement Layout: Central Protagonist (Reference Image 1): ✅ Position: Lower middle of the frame ✅ Proportion: Occupies 30-40% of the frame ✅ Gaze: Looking down, directly at the camera Four Enemies Surrounding: ✅ Top Left: Leaning over the upper wooden beam of the brick well wall, gazing down ✅ Top Right: Leaning over the upper wooden beam of the brick well wall, gazing down ✅ Bottom Left (Reference Image 2): Crouching on the courtyard ground, holding a weapon ✅ Bottom Right: Standing on the courtyard ground, holding a sword Visual Enclosure: ✅ Four enemies form a "cage"-like enclosure ✅ Asymmetrical layout ✅ Increases sense of oppression [IV. Background Design - Circular Brick Well Wall Inner Courtyard] Core Background (Absolute Core): Circular brick well wall inner courtyard (strictly adhering to reference image, not Tulou, not stone well, not dungeon): ✅ Structure: Circular brick well wall inner courtyard Surrounded by rough brick walls and multi-layered wooden beam structures The well wall narrows layer by layer upwards, converging to the circular well opening at the top Diameter approximately 15-20 meters, strong sense of depth ✅ Material: Rough brick wall surface, dark gray-brown, rough texture Wooden beams and structure, old and mottled Completely consistent with the reference image architecture material ✅ Texture Details: Layered brick texture, clear mortar joints Wood is old and weathered Water stains, moss Cracks, mottling ✅ Top Opening: Circular well opening Allows diffused white light from the overcast sky Creates a soft halo effect Atmosphere Effect: ✅ Confined, oppressive ✅ Rainy feel, humid ✅ Conveying "cage" / "desperation" [V. Lighting Design - Top Light + Cool Tone] Main Light - Top Opening Light (Core): Light Source Setting: ✅ Natural light from the top Coming from the circular opening of the well Shining from top to bottom Diffused white light from an overcast day, soft and not harsh Forms a halo effect Lighting Effect: Central Protagonist: ✅ Top light illuminates the head and shoulders ✅ Face is lit ✅ Lower body is slightly darker Enemies: ✅ Backlight or side light ✅ Clear rim light Brick Well Wall and Beams: ✅ Circular light and shadow ✅ Clear brick and wood texture ✅ Cold gray-blue tone Overall Atmosphere: ✅ Cool tone, gloomy ✅ Rainy weather feel ✅ Wet brick and wood surfaces [VI. Color Scheme - Cold Gray-Blue + Blood Red] Main Color Tone (Strictly referencing reference image, desaturated neutral cool tone): Cold gray-blue tone (not pure blue, with a gray-brown base): ✅ Dark gray-blue (#2A3038) - Shadows, armor ✅ Gray-blue (#445058) - Brick, wood ✅ Medium gray-blue (#7A8890) - Mid-tones ✅ Light gray-blue (#B0BEC5) - Highlights, sky light Accent Color: ✅ Blood Red (#9D1A1A) Only used for the title text High saturation (80-90%) The only warm color in the frame Overall Processing: Contrast: 60-70% (medium-high contrast) Saturation: 20-35% (low saturation, close to the desaturated feel of the reference image) Color Temperature: 3800-4200K (slightly cool tone, with a gray-brown base, not pure cold blue) Color Grading: Cold gray-blue + blood red accent [VII. Texture and Post-Processing - Humid Weathering] Skin Texture: ✅ No smoothing at all ✅ Realistic texture ✅ Slightly moist (rainwater 风格 32:古风武侠砖石井壁仰拍风格 完整创作指南 【风格概述】 风格名称:古风武侠砖石井壁仰拍风格 风格编号:32 风格类型:古风武侠电影海报 核心美学:砖石井壁内院仰拍、圆形围合结构、多人包围、血色书法、冷灰蓝色调、幽闭压抑 【核心特征】 关键元素: ✅ 极低角度仰拍(从砖石井壁内院地面向上看) ✅ 圆形砖石井壁结构背景(非土楼、非石井、非地牢,完全贴合参考图) ✅ 中心主角(参考图 1)在画面中下部 ✅ 四名敌人包围(左上、右上、左下、右下) ✅ 左下角色使用参考图 2 样貌 ✅ 褪色蓝灰色古风汉服 ✅ 顶部白光光晕 + 血色书法标题 ✅ 粗糙砖石与木质横梁纹理(完全贴合参考图) ✅ 冷灰蓝主色调(去饱和,非纯蓝) ✅ 阴雨湿润氛围 氛围定位: 核心情绪:紧张、幽闭、宿命感、对抗、囚禁、背叛 视觉基调:压抑、冷峻、武侠史诗 文化语境:古风武侠、权力斗争、生存绝境 色彩方案(严格参考参考图3,去饱和中性冷灰蓝): 主色调:去饱和冷灰蓝(#2A3038、#445058、#7A8890、#B0BEC5) 重点色:血红色(#9D1A1A)- 仅用于标题 对比度:60-70%(中高对比) 饱和度:20-35%(低饱和,接近参考图去色感,不要纯蓝) 色温:3800-4200K(轻微冷调,带灰褐底色) 【核心指令】 作为世界级古风武侠电影海报摄影师,为 **[参考图 1 人物](中心主角)和 [参考图 2 人物](左下敌人)创作砖石井壁内院仰拍 ** 的古风武侠海报。 五大核心要求: 100% 严格还原参考图 1 人物作为中心主角 100% 严格还原参考图 2 人物作为左下敌人 气质转化为古风武侠对抗 完全汲取参考图视觉 DNA(砖石井壁内院仰拍、圆形围合、多人包围、冷灰蓝、血色标题) 允许创意微调 【一、人物样貌还原】 A. 中心主角(参考图 1)- 绝对核心 样貌还原: ✅ 100% 还原参考图 1 脸型、五官、年龄感、体型完全一致 发型:完全按照参考图1 不做任何预设 表情: ✅ 坚定、锐利、不屈 眼神向下看 直视镜头(仰拍视角) 下颌紧绷 传递 "绝境中的决心" 姿态: ✅ 站立,身体前倾 面向镜头 右手自然垂于身侧 左手部分可见 身体略前倾,传递对抗感 B. 左下敌人(参考图 2) 样貌还原: ✅ 100% 还原参考图 2 脸型、五官、年龄感完全一致 发型:完全按照参考图 2 不做任何预设 服饰: ✅ 灰蓝色甲胄 ✅ 深色头盔 ✅ 臂甲、皮质束带 姿态: ✅ 蹲伏,手持武器 位于画面左下角 俯视中心主角 攻击性强姿态 表情: ✅ 攻击性强、充满对抗感 C. 其他三名敌人(非参考图) 左上敌人: 服饰:灰蓝色甲胄、深色头盔 姿态:俯身于砖石井壁横梁处,向下凝视 表情:凶狠、带有掠夺感 右上敌人: 服饰:灰蓝色甲胄、深色头盔 姿态:俯身于砖石井壁横梁处,向下凝视 表情:凶狠、带有掠夺感 右下敌人: 服饰:绿色甲胄、深色头盔 姿态:站立,手持刀剑 表情:轻蔑、不屑 【二、服装设计 - 古风汉服 + 甲胄】 中心主角服装(参考图 1): 古风汉服(核心): ✅ 单层长袍 类型:古风汉服长袍 颜色:褪色蓝灰色(#4A6B73 - #8B9A9F) 面料:粗糙亚麻质感 宽袖、及地长袍 ✅ 深棕色腰带 皮革或布质 束于腰间 ✅ 黑色皮质护腕 双手手腕 皮革质感 ✅ 腰间配剑 剑鞘可见 古风长剑 整体风格: "粗糙、朴素、战损感" "褪色、风化" "古风武侠侠客" 敌人服装: 灰蓝色甲胄(左上、右上、左下): ✅ 金属或皮革甲片 ✅ 深色头盔 ✅ 皮质束带、臂甲 ✅ 武器:石锤、刀剑 绿色甲胄(右下): ✅ 绿色金属甲片 ✅ 深色头盔 ✅ 手持刀剑 【三、核心构图 - 极低角度砖石井壁内院仰拍】 拍摄视角(绝对核心): 极低角度仰拍 参考参考图3角度(最关键): ✅ 镜头类型: 标准广角镜头,16-24mm 等效 非鱼眼,无桶形畸变 建筑垂直线自然向顶部圆形天光汇聚 ✅ 镜头位置: 位于砖石井壁内院地面 极低位置 向上仰拍(-60 度至 - 80 度) ✅ 视角效果: 中心主角从下往上看,显得高大 四周砖石井壁结构向顶部圆形天光自然收拢 圆形天井开口在顶部,透出白色漫射天光 传递 "困兽之斗"/"绝境反击" 人物位置布局: 中心主角(参考图 1): ✅ 位置:画面中下部 ✅ 占比:占画面 30-40% ✅ 视线:向下看,直视镜头 四名敌人包围: ✅ 左上:俯身于砖石井壁上层横梁,向下凝视 ✅ 右上:俯身于砖石井壁上层横梁,向下凝视 ✅ 左下(参考图 2):蹲伏于院内地面,手持武器 ✅ 右下:站立于院内地面,手持刀剑 视觉包围感: ✅ 四名敌人形成 "牢笼" 式包围 ✅ 非对称布局 ✅ 增加压迫感 【四、背景设计 - 圆形砖石井壁内院】 核心背景(绝对核心): 圆形砖石井壁内院(完全贴合参考图,非土楼、非石井、非地牢): ✅ 结构: 圆形砖石井壁内院 四周为粗糙砖石砌筑的圆形井壁与多层木质横梁结构 井壁向上逐层收窄,汇聚至顶部圆形天井开口 直径约 15-20 米,深度感强 ✅ 材质: 粗糙砖石墙面,深灰褐色,粗糙质感 木质横梁与结构,老旧斑驳 与参考图建筑材质完全一致 ✅ 纹理细节: 砖石层叠纹理、砌缝清晰 木质老旧、风化 水渍痕迹、青苔 裂缝、斑驳 ✅ 顶部开口: 圆形天井开口 透出阴雨天空漫射白光 形成柔和光晕效果 氛围效果: ✅ 幽闭、压抑 ✅ 阴雨感、湿润 ✅ 传递 "囚笼"/"绝境" 【五、灯光设计 - 顶光 + 冷调】 主光 - 顶部开口光(核心): 光源设定: ✅ 顶部自然光 来自天井圆形开口 自上而下照射 阴雨天漫射白光,柔和不刺眼 形成光晕效果 照明效果: 中心主角: ✅ 顶光照亮头部、肩膀 ✅ 面部受光 ✅ 身体下部略暗 敌人: ✅ 逆光或侧光 ✅ 轮廓光明显 砖石井壁与横梁: ✅ 环形光影 ✅ 砖石与木质纹理清晰 ✅ 冷灰蓝色调 整体氛围: ✅ 冷调、阴郁 ✅ 阴雨天气感 ✅ 湿润砖石与木面 【六、色彩方案 - 冷灰蓝 + 血红】 主色调(严格参考参考图,去饱和中性冷调): 冷灰蓝色调(非纯蓝,带灰褐底色): ✅ 深灰蓝(#2A3038)- 阴影、甲胄 ✅ 灰蓝(#445058)- 砖石、木质 ✅ 中灰蓝(#7A8890)- 中间调 ✅ 浅灰蓝(#B0BEC5)- 高光、天光 重点色彩: ✅ 血红色(#9D1A1A) 仅用于标题文字 高饱和(80-90%) 画面唯一暖色 整体处理: 对比度:60-70%(中高对比) 饱和度:20-35%(低饱和,接近参考图去色感) 色温:3800-4200K(轻微冷调,带灰褐底,非纯冷蓝) 色彩分级:冷灰蓝 + 血红重音 【七、质感与后期 - 湿润风化】 皮肤纹理: ✅ 完全不磨皮 ✅ 真实质感 ✅ 略显湿润(雨水

A stylish woman standing against a modern concrete wall, wearing an all-black outfit with a long coat, sleek sunglasses, and minimalist jewelry. Her hair is tied in a neat low bun, casting a sharp shadow on the wall. Moody lighting, minimal

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