2x2 grid, 16:9, do this for 4 underrated street foods in europe: input = [ product ]
run cross_section_page:
inference_cascade := derive the real layer stack (3–7) → each layer's actual thickness
→ its material and job → the one layer that is the selling point → whether the
category cuts clean (blade) or tears (foam, bread)
hero_dna := one unit sliced on a single flat plane, cut face square to camera,
intact exterior still visible at the edge so you read object then interior
strata_law := layer thickness in the render is proportional to the real spec — a 2mm
layer cannot look the same as a 40mm layer. order is fixed and matches
the labels. every cut face shows interior structure different from that
material's exterior (open cells, crumb, weave, grain).
cut_honesty := the cut behaves like the material — foam compresses at the blade, bread
tears, metal shows a burr, chocolate fractures. a laser-clean cut through
a soft material is a failure.
label_geometry := leader lines land on the exact layer named, no crossings, all labels on
one side, thickness in real units beside each
depth_cue := the cut plane is lit slightly brighter than the receding interior
color_discipline := neutral ground + one signal color reserved for the hero layer and cta
imperfection := one layer slightly compressed or displaced where the blade passed
frame := 16:10; commerce chrome present — nav, price, add to cart
mood := "so that's what's inside"
render: one screen where the interior sells harder than the exterior ever could.
forbidden — objects: invented layers, decorative gradient bands standing in for material
forbidden — look: uniform layer thicknesses, labels pointing between layers, identical
texture on cut face and outer surface, multiple contradictory cut planes, a soft material
cut like glass
2x2 网格,16:9,为欧洲 4 种被低估的街头美食执行此操作:输入 = [ product ]
运行 cross_section_page:
推断级联 (inference_cascade) := 推导真实的层级堆栈 (3–7) → 每层的实际厚度 → 它的材质和功能 → 作为卖点的那一层 → 该类别是切口整齐(刀刃)还是撕裂(泡沫、面包)
英雄 DNA (hero_dna) := 单个单元在单一平面上切开,切面正对相机,外部完整且在边缘可见,以便你先识别物体再识别内部
地层法则 (strata_law) := 渲染中的层厚度与实际规格成比例 —— 2mm 的层不能看起来与 40mm 的层相同。顺序固定并与标签匹配。每个切面显示的内部结构都与该材质的外部不同(开孔、碎屑、编织、纹理)。
切割诚实 (cut_honesty) := 切口表现得像材质一样 —— 泡沫在刀刃处压缩,面包撕裂,金属显示毛刺,巧克力断裂。穿过软材料的激光般整齐的切口是失败的。
标签几何 (label_geometry) := 引出线准确落在命名的层上,没有交叉,所有标签位于一侧,旁边标注真实单位的厚度
深度线索 (depth_cue) := 切割面比后退的内部光线稍微亮一点
色彩纪律 (color_discipline) := 中性底色 + 一种预留给核心层和行动呼吁 (cta) 的信号色
不完美感 (imperfection) := 刀刃经过的地方有一层轻微压缩或移位
框架 (frame) := 16:10;存在商业界面 (commerce chrome) —— 导航、价格、加入购物车
氛围 (mood) := “原来里面是这样的”
渲染:一个内部比外部更具吸引力的屏幕。
禁用 —— 物体:虚构的层、代替材料的装饰性渐变带
禁用 —— 外观:统一的层厚度、指向层与层之间的标签、切面与外表面纹理相同、多个矛盾的切割面、像玻璃一样切割的软材料
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