(Paris, PC) Anchor: [Location] :: [Material Concept]::4 Morphology: Miniature architectural cityscape of [Location], entire skyline constructed via the assemblage of [Material Concept] components, skyscrapers and structures formed from the constituent parts of [Material Concept], thematic structural engineering, hyper-detailed diorama::3 Material Physics: Physical properties of [Material Concept] applied to architecture, [Material Concept] textures replacing concrete and glass, innate material logic of [Material Concept], high-fidelity surface details::3 Illumination: Lighting exhibiting the surface properties of [Material Concept], ambient occlusion, volumetric atmosphere matching the material theme::2 Render Stack: Tilt-shift photography, macro lens, f/2.8, 8k, scale model aesthetic, detailed texture mapping, Unreal Engine 5 render::1 Negative: [Human presence, massive scale, blurry, low resolution, bad geometry, distortions, flat 2D, text, watermark]:: -1 (巴黎,PC)锚点:[Location] :: [Material Concept]::4 形态:[Location] 的微缩建筑城市景观,整个天际线由 [Material Concept] 组件组装而成,摩天大楼和结构由 [Material Concept] 的构成部分形成,主题结构工程,超精细立体模型::3 材料物理:[Material Concept] 的物理特性应用于建筑,[Material Concept] 纹理取代混凝土和玻璃,[Material Concept] 的固有材料逻辑,高保真表面细节::3 光照:展现 [Material Concept] 表面特性的照明,环境光遮蔽,与材料主题相匹配的体积大气::2 渲染堆栈:移轴摄影,微距镜头,f/2.8,8k,比例模型美学,详细纹理映射,虚幻引擎 5 渲染::1 负面:[有人物,大规模,模糊,低分辨率,糟糕的几何形状,扭曲,扁平 2D,文字,水印] :: -1

Ratio: 9:16 Style: Semi-realistic anime illustration + Unreal Engine sense of scene lighting (non-photorealistic) Theme: BLEACH girls, assemble~ Bug-eye giantification—Four people from the same work, one image per person Character image mus

تصميم بطاقة معلوماتية بأسلوب يدوي، بنسق 9:16 عمودي. يجب أن تكون البطاقة ذات موضوع واضح، خلفية بلون أصفر فاتح أو أبيض فاتح مع نسيج ورق. التصميم ككل يجب أن يعكس جماليات اليدوية البسيطة والودية. في الجزء العلوي من البطاقة، يتم إبراز العنوان بخ
