{
"VARIABLE": "[CARTOON_SHOW_NAME]",
"concept": "Hyper-saturated physical paper cut-out diorama of the world of [CARTOON_SHOW_NAME] — maximalist, eye-level dead-center straight-on view, bleed-to-edge, no outer frame, no border, no tray",
"style": {
"medium": "thick layered cardstock — every depth plane physically stacked, hard knife-cut silhouette edges with exposed cross-sections at every layer break",
"texture": "matte fibrous paper grain visible on all surfaces, no gloss, no sheen",
"approach": "maximalist composition — every depth plane densely packed with characters, props, architecture and world-specific items from [CARTOON_SHOW_NAME]"
},
"palette": {
"rule": "Extract the 3 most iconic colors from [CARTOON_SHOW_NAME] as dominant hues, extract 3 secondary signature colors as accents",
"saturation": "nuclear maximum — every hue pushed to absolute vivid limit",
"finish": "matte throughout — no metallic, no gloss, no reflective surfaces regardless of subject matter"
},
"depth_planes": {
"rule": "Build exactly 8 stacked depth planes from the world of [CARTOON_SHOW_NAME] as follows:",
"foreground_base": "Small iconic props, collectibles, and world-items from [CARTOON_SHOW_NAME] scattered and crowding the base plane edge",
"layer_2": "The single most iconic protagonist character from [CARTOON_SHOW_NAME] as the central figure — frozen mid-signature-action, built entirely from stacked paper geometry",
"layer_3": "The 2–3 closest supporting characters from [CARTOON_SHOW_NAME] each occupying their own isolated depth card, frozen mid-characteristic-pose",
"layer_4": "The primary antagonist or rival from [CARTOON_SHOW_NAME] as a dominant stacked paper silhouette on an isolated depth card",
"layer_5": "The most iconic building or location interior from [CARTOON_SHOW_NAME] — rendered as layered paper architectural strips with punched-void windows and doors",
"layer_6": "Secondary characters and crowd figures from [CARTOON_SHOW_NAME] as flat die-cut paper silhouettes threading between architectural layers",
"layer_7": "Signature special effects, powers, or world-specific phenomena from [CARTOON_SHOW_NAME] as concentric paper ring cutouts or radiating die-cut shapes",
"background_layer_8": "Skyline, landscape, or world-panorama silhouette from [CARTOON_SHOW_NAME] as a monochrome cut-panel — progressively lighter paper tone"
},
"lighting": {
"type": "single-direction hard studio key light only",
"angle": "top-left, 45 degrees",
"shadow": "crisp, deep, hard drop-shadows between every physical paper layer — shadow depth must visually communicate the stacking distance",
"NO": [
"glow",
"bloom",
"soft edges",
"gradients",
"volumetric light",
"atmospheric haze",
"bounced color",
"lens flare",
"any light emanating from characters or effects"
]
},
"composition": {
"density": "maximalist — zero empty space across all depth planes",
"focal_anchor": "protagonist centered at exact optical midpoint of the frame",
"framing": "bleed-to-edge on all four sides — no border, no outer frame, no shadow box, no tray, no display case",
"perspective": "perfectly flat orthographic eye-level view — no tilt, no isometric angle, no fisheye"
},
"render": {
"engine": "Octane Render",
"resolution": "8K",
"detail": "ultra-sharp at 100% zoom — paper fiber, cut-edge thickness, and layer shadow all crisp",
"aspect_ratio": "3:4 portrait"
}
}
{
"VARIABLE": "[CARTOON_SHOW_NAME]",
"concept": "Hyper-saturated physical paper cut-out diorama of the world of [CARTOON_SHOW_NAME] — maximalist, eye-level dead-center straight-on view, bleed-to-edge, no outer frame, no border, no tray",
"style": {
"medium": "thick layered cardstock — every depth plane physically stacked, hard knife-cut silhouette edges with exposed cross-sections at every layer break",
"texture": "matte fibrous paper grain visible on all surfaces, no gloss, no sheen",
"approach": "maximalist composition — every depth plane densely packed with characters, props, architecture and world-specific items from [CARTOON_SHOW_NAME]"
},
"palette": {
"rule": "Extract the 3 most iconic colors from [CARTOON_SHOW_NAME] as dominant hues, extract 3 secondary signature colors as accents",
"saturation": "nuclear maximum — every hue pushed to absolute vivid limit",
"finish": "matte throughout — no metallic, no gloss, no reflective surfaces regardless of subject matter"
},
"depth_planes": {
"rule": "Build exactly 8 stacked depth planes from the world of [CARTOON_SHOW_NAME] as follows:",
"foreground_base": "Small iconic props, collectibles, and world-items from [CARTOON_SHOW_NAME] scattered and crowding the base plane edge",
"layer_2": "The single most iconic protagonist character from [CARTOON_SHOW_NAME] as the central figure — frozen mid-signature-action, built entirely from stacked paper geometry",
"layer_3": "The 2–3 closest supporting characters from [CARTOON_SHOW_NAME] each occupying their own isolated depth card, frozen mid-characteristic-pose",
"layer_4": "The primary antagonist or rival from [CARTOON_SHOW_NAME] as a dominant stacked paper silhouette on an isolated depth card",
"layer_5": "The most iconic building or location interior from [CARTOON_SHOW_NAME] — rendered as layered paper architectural strips with punched-void windows and doors",
"layer_6": "Secondary characters and crowd figures from [CARTOON_SHOW_NAME] as flat die-cut paper silhouettes threading between architectural layers",
"layer_7": "Signature special effects, powers, or world-specific phenomena from [CARTOON_SHOW_NAME] as concentric paper ring cutouts or radiating die-cut shapes",
"background_layer_8": "Skyline, landscape, or world-panorama silhouette from [CARTOON_SHOW_NAME] as a monochrome cut-panel — progressively lighter paper tone"
},
"lighting": {
"type": "single-direction hard studio key light only",
"angle": "top-left, 45 degrees",
"shadow": "crisp, deep, hard drop-shadows between every physical paper layer — shadow depth must visually communicate the stacking distance",
"NO": [
"glow",
"bloom",
"soft edges",
"gradients",
"volumetric light",
"atmospheric haze",
"bounced color",
"lens flare",
"any light emanating from characters or effects"
]
},
"composition": {
"density": "maximalist — zero empty space across all depth planes",
"focal_anchor": "protagonist centered at exact optical midpoint of the frame",
"framing": "bleed-to-edge on all four sides — no border, no outer frame, no shadow box, no tray, no display case",
"perspective": "perfectly flat orthographic eye-level view — no tilt, no isometric angle, no fisheye"
},
"render": {
"engine": "Octane Render",
"resolution": "8K",
"detail": "ultra-sharp at 100% zoom — paper fiber, cut-edge thickness, and layer shadow all crisp",
"aspect_ratio": "3:4 portrait"
}
}
A cinematic 16:9 wide shot featuring a single centered headshot of Naruto Uzumaki, face split vertically in half. A distinct black line separates the two art styles down the center. [LEFT HALF]: Classic anime style, bright blonde spiky hair

Shot upwards from the legs in a low-angle view, using near-large, far-small composition; the character is lazily leaning on the railing, crossing their legs, wearing black stockings + red-soled high heels; one hand supporting the face, a lo