[Replaceable Content] Deity Identity: [e.g.: Zhao Gongming / Zhenwu Emperor / Erlang Zhenjun / Self-created Divine General] Spirit Beast Type: [Black Tiger / Divine Dog / Black Tortoise and Snake / Thunder Lion / Qilin, etc.] Weapon / Dharma Vessel: [Spear / Divine Sword / Thunder Hammer / Iron Whip / Staff, etc.] Main Color Palette: [Mysterious Black Bronze Gold / Mineral Blue Silver Gray / Cinnabar Dark Gold, etc.] Overall Temperament: [Majestic / Evil-suppressing / Thunderous / Stern / Sacred / Hunting Sensation] Composition Direction: [Frontal Suppression / Diagonal Impact / Surrounding and Circling / Side-by-side Battle] Aspect Ratio: [9:16] Generate an illustration of an Oriental deity riding a mythical beast, overall integrating the visual language of traditional Chinese deity paintings, Gongbi heavy color, white-line drawing (Bai Miao), folk woodblock prints, and ancient scripture holy icon scrolls. The screen uses "Deity + Spirit Beast" as the dual subject. The deity serves as the core visual subject, while the spirit beast has a large enough volume and presence. A clear movement relationship is formed between the two, which can be riding, guarding, fighting side-by-side, or surrounding and protecting, rather than a simple collage. The character's face is majestic, divine, and possesses a sense of oppression, avoiding modern idol faces and excessive demonization. The clothing adopts high-completion traditional divine general armor or dharma robes, incorporating precise decorations such as cloud patterns, thunder patterns, beast face patterns, scale armor patterns, and acanthus patterns. The details are rich, but the character's overall silhouette must be clear. The spirit beast has the temperament of a divine beast, spiritual beast, or evil-suppressing mount, with a robust physique and powerful posture. Hair, scales, turtle shells, etc., are shaped through a large number of fine and directional lines, emphasizing the ancient Gongbi texture of "shaping through lines," rather than photographic hair or 3D CG texture. Weapons / Dharma vessels must participate in the composition, forming clear diagonal lines, vertical lines, or main action axes. The character's posture avoids stiff standing; movements such as twisting the body, pressing shoulders, leaning forward, holding weapons, performing mudras, patrolling, or attacking can be added, giving the entire image a clear "momentum." Add an appropriate amount of silk ribbons, clothing hems, crown tassels, hair/beard, clouds, smoke, or water mist, which together with the character's movements form S-shaped, C-shaped, or swirling streamlines. Flowing elements should serve the theme and not be piled up just for richness. The background maintains ancient Xuan paper white space, using rice white, ivory white, or old paper color as the base, adding only a small amount of inscriptions, red seals, cloud patterns, or smoke, creating a sense of an ancient scripture holy icon scroll. Avoid complex palaces, battlefields, and complete landscape backgrounds. The colors use a low-saturation mineral color system, centered on the [Main Color Palette], and can be matched with ink black, dark blue, mineral blue, mineral green, bronze gold, old gold, cinnabar, ochre red, grayish white, and other colors. The overall effect is ancient, elegant, and restrained, with a small amount of high-saturation colors to lift the spirit. The final image should simultaneously possess: the solemnity of Oriental deities, the sense of oppression from spirit beasts, the complexity of Gongbi line drawing, the tranquility of ancient Xuan paper, and a clear and powerful compositional momentum. Avoid: modern Guochao neon, cyber style, 3D game concept art feel, plastic CG feel, overly full background, stiff characters, ordinary spirit beasts, loose lines, and excessive garbled text. 【可替换内容】 神祇身份:【如:赵公明 / 真武大帝 / 二郎真君 / 自创神将】 异兽类型:【黑虎 / 神犬 / 玄龟黑蛇 / 雷狮 / 麒麟等】 武器 / 法器:【长枪 / 神剑 / 雷锤 / 铁鞭 / 法杖等】 主色调:【玄黑铜金 / 石青银灰 / 朱砂暗金等】 整体气质:【威严 / 镇煞 / 雷霆 / 冷峻 / 神圣 / 猎杀感】 构图方向:【正面镇压 / 斜向冲击 / 环绕盘旋 / 并肩出战】 画幅比例:【9:16】 生成一张东方神祇御兽圣像插画,整体融合中国传统神像画、工笔重彩、白描线刻、民俗版画与古籍圣像图卷的视觉语言。 画面以“神祇 + 异兽”为双主体。神祇作为核心视觉主体,异兽拥有足够大的体量和存在感,两者之间形成明确的动作关系,可以是骑乘、镇守、并肩出战或环绕拱卫,而不是简单拼贴。 人物面部威严、有神性和压迫感,避免现代偶像脸和过度妖怪化。服饰采用高完成度传统神将甲胄或法袍,加入云纹、雷纹、兽面纹、鳞甲纹、卷草纹等精密装饰。细节丰富,但人物整体轮廓必须清晰。 异兽具有神兽、灵兽或镇煞坐骑的气质,体型雄健,姿态有力量。毛发、鳞甲、龟甲等通过大量细密而有方向性的线条塑形,强调“以线塑形”的古法工笔质感,不要摄影式毛发或 3D CG 质感。 武器 / 法器要参与构图,形成明显的斜线、纵线或动作主轴。人物姿态避免僵硬站桩,可以加入扭身、压肩、前探、持兵、掐诀、巡行或出击等动作,让整张图具有明确的“势”。 加入适量披帛、衣袂、冠缨、须发、云气、烟气或水气,与人物动作共同形成 S 型、C 型或回旋式流线。流动元素应服务于主题,不要为了丰富而堆满画面。 背景保持古宣纸留白,以米白、象牙白或旧纸色为底,只加入少量题跋、朱印、云纹或烟气,形成古籍圣像图卷感。避免复杂宫殿、战场和完整山水背景。 色彩使用低饱和矿物色体系,以【主色调】为核心,可搭配墨黑、乌青、石青、石绿、铜金、旧金、朱砂、赭红、灰白等颜色。整体古雅、克制,通过少量高饱和色提气。 最终画面要同时具备:东方神祇的庄严感、异兽的压迫感、工笔线描的繁复感、古宣纸的静气,以及清晰有力的构图动势。 避免:现代国潮霓虹、赛博风、3D 游戏原画感、塑料 CG 感、背景过满、人物僵硬、异兽普通化、线条松散、文字乱码过多。

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