[Character] Fill in the name of the martial arts character [Core Action] Fill in representative martial arts, postures, or combat actions [Visual Anchor] Fill in signature elements such as weapons, long hair, Dharmachakra, snakes, silk threads, etc. [Main Colors] Fill in 2–4 main colors [Inscription Text] Fill in the character's name or a four-character short title Create a 9:16 vertical Oriental martial arts Ukiyo-e character painting. Reshape the character image based on [Character], without referring to any film or television actor's face or specific film or television styling. The character is performing the [Core Action], using exaggerated perspective, strong torsion, and large dynamic cropping, so that the body, robes, hair, and [Visual Anchor] together form a clear large shape and strong momentum. The character occupies about 75%–85% of the frame, and parts can naturally go out of frame, so that the character and action can still be identified at a glance even in a thumbnail. The overall style adopts the visual language of traditional Musha-e and woodblock color printing: clear black woodcut outlines of varying thickness, flat large color blocks, exaggerated human proportions, and ancient woodblock-style spatial compression. Use [Main Colors] as the main color scheme; colors are saturated, stable, and complete, avoiding modern gradients, CG highlights, and game concept art textures. The composition includes at least one strong visual anchor and a clear hard axis or large curve, such as a weapon, arm, hair bundle, robe, silk thread, Dharmachakra, or snake body. All elements must have clear directions and connection relationships, and are not randomly stacked. Keep the background low density, mainly with warm ivory rice-white paper surface, adding only a small amount of rocks, withered wood, distant mountains, clouds, or environmental hints, with large areas of white space, making the character the absolute subject. Add traditional vertical title labels, small inscriptions, and 1–2 vermilion seals at the edges of the image. The [Inscription Text] is naturally integrated into the border of the ancient painting, without using modern large titles, numbering, or UI decorations. The overall temperament should have martial arts, grotesque, strong action, and ancient woodblock tension, while maintaining character recognition. Each character forms a different visual motif based on their own martial arts, weapons, hairstyles, clothing, and actions, but the entire set must maintain the same paper, lines, color sets, inscriptions, and woodblock texture. Avoid: film and television actor faces, modern ancient-costume photography, Xianxia mobile game character art, anime faces, 3D rendering, photographic texture, standard standing poses, modern metal highlights, neon effects, magic light effects, complex backgrounds, severe aging yellow spots, random noise, modern Typography, watermarks, numbering. 【人物】填写武侠人物名称 【核心动作】填写代表性武功、姿态或战斗动作 【视觉锚点】填写武器、长发、法轮、蛇、丝线等标志元素 【主色调】填写 2–4 个主色 【题签文字】填写人物名或四字短题 创作一幅 9:16 竖幅东方武侠浮世绘人物画。基于【人物】重新塑造角色形象,不参考任何影视演员脸或具体影视造型。 人物正在施展【核心动作】,采用夸张透视、强扭转、大幅动态裁切,让身体、衣袍、头发和【视觉锚点】共同形成清晰的大形与强烈动势。人物占画面约 75%–85%,局部可自然出框,缩略图下仍能一眼识别角色与动作。 整体采用传统武者绘与木版套色视觉语言:粗细明确的黑色雕版轮廓、平面大色块、夸张人体比例、古版画式空间压缩。使用【主色调】作为主体色系,颜色饱满、稳定、完整,避免现代渐变、CG 高光和游戏原画质感。 构图至少包含一个强视觉锚点,以及一条清晰硬轴或大曲线,例如兵器、手臂、发束、衣袍、丝线、法轮或蛇身。所有元素必须有明确方向和连接关系,不随机堆叠。 背景保持低密度,以暖象牙米白纸面为主,只加入少量山石、枯木、远山、云气或环境暗示,大面积留白,让人物成为绝对主体。 画面边缘加入传统纵向题签、小题识和 1–2 枚朱印,【题签文字】自然融入古画边栏,不使用现代大标题、编号或 UI 装饰。 整体气质应具有武侠、怪诞、强动作和古版画张力,同时保持人物辨识度。每个角色根据自身武功、武器、发型、服饰和动作形成不同视觉母题,但整组必须保持相同的纸张、线条、套色、题签和版画质感。 避免:影视演员脸、现代古装写真、仙侠手游立绘、动漫脸、3D 渲染、摄影质感、标准站姿、现代金属高光、霓虹特效、魔法光效、复杂背景、严重做旧黄斑、随机噪点、现代 Typography、水印、编号。

【VI】 **LUCIAN "THE SHADOW" VARGAS** *“In the city of vice, I cast no shadow — only fear.”* Born in the neon-lit alleys of Vice City, Lucian Vargas is a ghost who walks among men. A former enforcer for the notorious Vargasso Cartel,

高解像度の写真で、クリアなプラスチックのドロワーコード付きバッグが明るいグレーの背景上に置かれています。バッグ内には、複数の小さな3D [対象]フィギュアが整然と並べられています。バッグは柔らかな白いリボンで結ばれ、ブラックのラベルタグが取り付けられており、「[ラベルテキスト]」と書かれています。柔らかい照明とクリーンなシャドウがリアルな質感とディテールを際立たせています。

1. Subject & Action A photorealistic 26-year-old Japanese woman with porcelain fair delicate skin, natural grey-blue eyes, extremely refined facial features, fashionable mature makeup, stylish collarbone-length layered dark brown hair sligh